Developer : Crystal Dynamics
Release date : November 21, 2008
Synopsis :
Tomb Raider: Underworld is a action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012. Various companies ported or developed the different versions. The ninth overall entry in the Tomb Raider series and third in the Legend trilogy, Underworld follows archaeologist-adventurer Lara Croft as she searches for Mjolnir, an artefact key to entering the realm of Helheim, while confronting adversaries from her past. Gameplay features Lara navigating levels set across the world through platforming, fighting enemies and solving puzzles to progress.
Production of Underworld began in 2006 following the release of Tomb Raider: Legend, and was developed in parallel with Anniversary (2007). The scenario was co-written by director Eric Lindstrom and series co-creator Toby Gard; Gard left Crystal Dynamics the following year. The gameplay was redesigned around a principle of Lara’s abilities, with her actions created using motion capture for the first time. A new game engine was created for the project, with the team having troubles transitioning onto next-generation hardware and staff shortages due to production of Anniversary.
Announced in January 2008 for next-generation hardware, it was delayed into November and also announced for then-current generation hardware. 360-exclusive downloadable content was released in 2009. The game’ received mostly positive reviews from critics, with praise for the environments, story, puzzles, exploration, graphics and the less linear style of gameplay, although criticism was directed at its camera and combat system. It sold below expectations, though ultimately went on to sell over three million copies worldwide. It was the final Tomb Raider published by Eidos Interactive prior to its 2009 acquisition and rebranding by Square Enix. Following Underworld, Crystal Dynamics rebooted the series a second time, with the subsequent game releasing in 2013.
The story begins in medias res; Lara Croft navigates her home Croft Manor after an explosion, then is shot at by her tech assistant Zip. One week earlier, Lara is investigating a sunken island in the Mediterranean Sea as part of her search for Avalon, hoping it will lead her to an explanation for the disappearance of her mother Amelia and salvage her father Richard’s academic reputation despite the scepticism of Zip and her research assistant Alistair. The island houses ruins dubbed “Niflheim”, one of the many Norse underworlds, and Lara discovers one of the gauntlets attributed to the god Thor to wield Mjolnir. While ambushed by mercenaries sent by rival Amanda Everet, Lara recovers the gauntlet, which has shaped itself to her hand. On Amanda’s ship she also meets an imprisoned Jacqueline Natla, former ruler of Atlantis presumed dead after their last encounter. Natla reveals that Amelia was sent to “Helhiem”−another name for Avalon−and directs Lara to ruins in Thailand, hinting that her father also searched for Mjolnir before she is taken by Amanda as the ship sinks due to an explosion caused by the mercenary leader who ambushed Lara.
In Thailand, Lara navigates the ruins of “Bhogavati” and finds more ancient ruins that housed a gauntlet; Richard was sent there by Natla, but removed the gauntlet and destroyed a map showing the location of Thor’s relics. From the use of his initials referencing her grandfather, Lara deduces that Richard hid the gauntlet in Croft Manor. Finding Richard’s study in Croft Manor’s catacombs, Lara finds the gauntlet and a tape-recorded message from Richard, revealing Helheim contained a powerful weapon and that he destroyed the map after recording it to prevent its use. She also encounters a pair of Thralls, undead guardians of Thor’s relics created from eitr. Croft Manor is bombed, and Lara learns from Zip that the bomber, who looked identical to her, stole the magical stone Amanda used during Legend. Lara then encounters a Doppelgänger-a being modelled to look like Lara-who shoots Alistair and flees; despite Zip’s protests, Lara continues her quest so she can use Mjolnir to kill Natla. In the ruins of “Xibalba” in Mexico, Lara finds both Thor’s belt−which powers the gauntlets and is protected by more Thralls−and ancient carvings detailing the myth of Jörmungandr, who will flood the world before fighting Thor, with both dying. In the ruin of “Valhalla” on Jan Mayen, Lara recovers Mjolnir, then confronts Natla.
Natla provides Lara with the coordinates of Helheim, but points out that only she knows the ritual to prepare its gates, so Lara reluctantly strikes a bargain and frees her from her cell. Amanda attempts to stop her, but the Doppelgänger attacks and apparently kills Amanda. Lara dives to the ruins of Helheim under the Arctic Sea, and with Natla’s preparation opens its entrance with Mjolnir. Lara then discovers Amelia is turned into a Thrall and is forced to shoot her. Natla appears and reveals that she killed Richard after his betrayal in Thailand, then sets the Doppelgänger on Lara before leaving to awaken Jörmungandr, revealed as a metaphor for the Earth’s faultlines; Natla intends to activate an ancient device above the faultlines’ weakpoint and trigger apocalyptic volcanic activity. Amanda appears and apparently throws the Doppelgänger to its death, allying with Lara to stop Natla’s plan. Lara finds the device and destabilises it, then throws Mjolnir at Natla, knocking her into a lake of eitr. Lara and Amanda then use the chamber’s dais travel device that to escape, ending up at the Nepalese monastery where Amelia first disappeared. Amanda tries to restart their fight, but backs down and leaves when Lara refuses; before she leaves, Lara bids goodbye to her mother.
The downloadable content episodes “Beneath the Ashes” and “Lara’s Shadow” are set after these events. The Doppelgänger, revealed to have survived, finds a disfigured Natla and is compelled through the magical command “Okh Eshivar” to take her to the Doppelgänger’s birthplace in an ancient ruin. After the Doppelgänger restores the ruin’s healing technology, Natla orders the Doppelgänger to kill Lara then itself. At Croft Manor, Lara finds notes on a Thrall-creating stone carved with the “Okh Eshivar” command. After a Thrall attacks from a cavern, she descends deeper into the catacombs and finds the stone. The Doppelgänger and attacks, and Lara says “Okh Eshivar” bringing the Doppelgänger under her control. After Lara questions the Doppelgänger’s nature and the Doppelgänger states that they are both driven by something beyond their control−compulsion for the Doppelgänger and obsession for Lara−Lara frees the Doppelgänger from all commands and sends it back to Natla as an means of avenging Alistair. Back at the ruin, the Doppelgänger destroys the device, then watches as a trapped Natla is drowned in a rising pool of eitr.
Source : Wikipedia