SILENT HILL 2

Developer : Konami

Release date : September, 2001

Synopsis :

Silent Hill 2 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, part of Konami Computer Entertainment Tokyo. It was released in September 2001 as the second installment in the Silent Hill series. An extended version containing an extra bonus scenario and other additions was published for Xbox in December of the same year. In 2002 it was ported to Windows. A remastered high-definition version was released for the PlayStation 3 and the Xbox 360 in 2012 as part of the Silent Hill HD Collection. While set in the series’ eponymous fictional American town, Silent Hill 2 is not a direct sequel to the first Silent Hill game. Instead, it centers on James Sunderland, who enters the town after receiving a letter apparently written by his deceased wife, saying she is waiting for him in Silent Hill. Joined by Maria, who strongly resembles her, he searches for her and discovers the truth about her death. Additional material in rereleases and ports included Born from a Wish, which focuses on Maria before she and James meet. Silent Hill 2 uses a third-person view and places a greater emphasis on finding items and solving riddles than combat. It includes psychological aspects such as the gradual disappearance of Mary’s letter, and references to history, films and literature. More humanoid than their counterparts in the preceding game, some of the monsters were designed to reflect James’ subconscious. Silent Hill 2 received critical acclaim. Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest number of sales in North America. English-language critics praised the atmosphere, graphics, story and monster designs of Silent Hill 2, but criticized the controls as difficult to use although much improved over its predecessor. It is often considered the greatest horror game and among the greatest video games of all time, praised for its story and use of metaphors, psychological horror and taboo topics, soundtrack and sound design. The game was followed by Silent Hill 3 in 2003.

Source : Wikipedia

Screenshots / ADS

Tags