PIKMIN 2

Developer : Nintendo

Release date : April 24, 2009

Synopsis :

Pikmin 2 (ピクミン2, Pikumin Tsū) is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube home video game console. It is the direct sequel to the 2001 game Pikmin and is the second game in the Pikmin series.

Like its predecessor, Pikmin 2 focuses on exploring the surface of an unknown planet from a microscopic perspective, where the player directs and delegates tasks to a horde of tiny plant-like creatures called Pikmin. The Pikmin can be directed to destroy obstacles, defeat enemies and retrieve objects. It introduces many gameplay mechanics not seen in Pikmin, including the ability to control two different leaders of the Pikmin at once and the addition of new Pikmin types.

The game received critical acclaim, gaining aggregate scores of 89.60% and 90 on GameRankings and Metacritic, respectively. Many critics praised the additions to the Pikmin gameplay, such as the removal of the 30-day time limit imposed in the original game. Pikmin and Pikmin 2 were re-released as part of the New Play Control! series for the Wii in 2008 and 2009, respectively. On March 30, 2017, the Wii version of Pikmin 2 was digitally re-released worldwide for the Wii U. The sequel to the game, Pikmin 3, was released in 2013 for the Wii U.

After his adventure in Pikmin, Captain Olimar returns to his home planet Hocotate. Landing at his workplace, Hocotate Freight, Olimar learns from the company’s president that due to his co-worker, Louie, losing a shipment of golden Pikpik carrots to a “space rabbit”, the company was forced to take out a massive loan to cover the loss. As a result, Hocotate Freight now suffers from a severe debt of pokos (the planet’s currency), and as a result, Olimar’s ship, the only valuable object they had, is sold off. The remaining debt is 10,100 pokos, with nothing to pay it off. Shocked, Olimar drops a bottle cap he brought back from the planet he was trapped on, whereupon a nearby ship of the company reveals it to be a treasure with considerable value, enough to start paying off the debt, now reduced to 10,000. The company president, hearing of this, decides to send Olimar and Louie to the planet to find more treasure and help pay off the debt.

Arriving back on the Pikmin’s planet, Olimar and Louie are initially separated, but reunite after working with the local red Pikmin population in their area. In the process of finding treasure, the pair work with these red Pikmin, along with yellow and blue Pikmin in different areas of the planet, encountering two new species that Olimar had never encountered before, white and purple Pikmin. After finding enough treasure, Olimar takes off for Hocotate, only to realize mid-flight that Louie was accidentally left behind. Though the debt is cleared, the president decides that now they must return to find the other treasures to help strengthen the company’s finances, and joins Olimar on his return trip to the Pikmin’s planet to retrieve the rest, and find Louie. Eventually the pair encounters Louie within an underground cave network, the “Dream Den”, on top of a giant elemental creature that can harness the ability to switch between using fire, water, poison and electricity. After defeating the creature, Olimar and the president retrieve Louie and the final treasures, and depart the planet, leaving the Pikmin behind that helped them.

In a special epilogue, it is revealed that Louie ate the entire shipment of Pikpik brand carrots he was delivering. He then falsified his report to the president to avoid trouble, effectively causing the situation that led to Olimar’s return to the Pikmin’s planet.

Source : Wikipedia

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