DEAD OR ALIVE 2

Developer : Team Ninja

Release date : 2000

Synopsis :

Dead or Alive 2 (Japanese: デッドオアアライブ2, Hepburn: Deddo Oa Araibu 2, abbreviated as DOA2) is a fighting video game developed by Team Ninja and published by Tecmo. It debuted in arcades in 1999 and was later ported for the Dreamcast and the PlayStation 2 in 2000. It is the second main entry in the Dead or Alive fighting series. Several enhanced editions of the game were released, including the updates Dead or Alive 2 Millennium[1][5] and Dead or Alive 2 Hardcore.

The game’s plot focuses on the evil tengu, Gohyakumine Bankotsubo, who escaped from the tengu world into the human world, and the Dead or Alive tournament’s change in purpose and significance after the murder of DOATEC’s founder and CEO, Fame Douglas.

Dead or Alive 2 improved upon the graphics engine of its predecessor by using Sega NAOMI hardware and on the gameplay system by including many new features, leading to critical acclaim and strong sales. The game was followed by Dead or Alive 3 in 2001.

In 2004, DOA2 was remade for the Xbox as part of Dead or Alive Ultimate. On August 22, 2012, DOA2: Hard*Core was made available as a downloadable game on the Japanese PlayStation Network. The North American version was released on the US PlayStation Network on March 24, 2015.

The gameplay of Dead or Alive 2, and all subsequent DOA fighting games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.

In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds. The other defining feature of the game, aside from blows/throws/holds, is its stun system. Many attacks can inflict a stun on the opponent; those stunned cannot attack or guard, however they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.

A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character’s faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.

In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out.

DOA2 offers a new mode called Tag Battle Mode which implements a Tag team fighting system that allows players to choose two fighters to form a team, and fight against another team controlled by either the computer, or by other players. Tag Battle Mode allows characters to switch back and forth instantaneously for combo attacks and even attack simultaneously when timed correctly. Everyone can be partnered to anyone and the mode allows for the participation of four players, something not common in the fighting game genre. DOA2’s Tag Battle Mode offers Tag Throws which are special throws unique to pairs of characters. Tag partners perform throws together on their opponent and these special throws do a great amount of damage to the opponent.

Other notable features included introducing CG cutscenes in line with the plot, replacing the original “Danger Zone” areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage (the first game to implement this feature was SNK’s Samurai Shodown 64), and upon completing the game, presenting the player with (sometimes ambiguous) endings for each character using the game’s standard engine.

Dead or Alive 2 features a total of 15 fighters, 14 playable fighters and the unplayable Kasumi X. Two of them are unlockable and cannot be used in story mode or in the arcade version. The ten returning veterans from the first DOA game are Ayane, Bass Armstrong, Bayman (unlockable), Gen Fu, Jann Lee, Kasumi, Leifang, Ryu Hayabusa, Tina Armstrong, and Zack. The four newcomers are Ein, Helena Douglas, Leon, and Tengu (unlockable boss).

Fame Douglas, founder and CEO of DOATEC was killed at the end of the 20th century. He was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. After his death, the world began to become chaotic. In the middle of the chaos, it was announced that the second Dead or Alive World Combat Championship will be held.

The purpose and significance of the tournament changed after Douglas’ death. The promoter of the second Dead or Alive Championship, who is fond of conflicts and jealous of the strong, is responsible for Douglas’s death. The new promoter, Victor Donovan, is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament began to bring a sense of terror to the world, resulting in the infamous tengu disaster.

Set less than a year later after the original tournament, an evil tengu known as Gohyakumine Bankotsubo, or just Tengu, escapes from the tengu world and threatens the human world’s peace and stability, as he considers that all functions of the human world to be insignificant, claiming that all disasters are nothing more than illusions he has brought about. Kasumi, who won the first tournament was captured by the DOATEC Super-human Development project in the organization’s attempt to develop a physical body with superhuman abilities. Kasumi escapes, but her clone “Kasumi X” was created while she was being held captive. Kasumi’s brother Hayate, previously injured by Raidou, was also captured and was unwilling used as a subject of DOATEC’s bio-weapon experiment, Epsilon. Modifications were made to Hayate’s nervous system, but failed to produce an improvement in the project. As a result, he was later left to die in the esoteric Black forest of Germany after the experiment became a failure.

Ryu Hayabusa (from Ninja Gaiden) enters the tournament vowing to seek and destroy the evil tengu. Though a dangerous, suicidal task for any ordinary man, Hayabusa owes it to himself and to mankind to confront his fate. Hayabusa tries to warn other competitors like Jann Lee about the dangers of the tournament, but finds them unwilling to backdown, so he proceeds to knock them out of the tournament. He later meets a competitor named Ein, who is actually the missing Hayate suffering from amnesia. During their fight, Hayabusa defeats him and restores some semblance of his memory. Eventually, Hayabusa comes face to face with the evil Tengu. He defeats and kills Tengu, winning the tournament.

Nine different versions (excluding DOA2 Ultimate on Xbox and the two PSN releases) of Dead or Alive 2 were released: two for the arcade market, and the others were home versions. Tomonobu Itagaki and Team Ninja were constantly enhancing the game for both the Dreamcast and PlayStation 2 as they worked towards their vision of the “ultimate fighting game”.

The Dreamcast port was first released in North America on February 29, 2000. It was identical to the arcade Millennium update release, but added the usual Versus and Sparring modes, as well as Team Battle Mode. This version also featured a simplified hold system compared to the one in the arcade versions. Unlike home ports of the first Dead or Alive game, there were no unlockables in this release. Dead or Alive 2 was the only game that Tecmo published on the Dreamcast.

Dead or Alive 2 was released on March 30, 2000 as a launch title for the PlayStation 2 in Japan. This version added new stages (Crimson, Koku An and Prairie) and new unlockable costumes. The game engine ran using Field Rendering instead of Frame Rendering, thus it appeared much more aliased than the Dreamcast ports. This version was buggy and prone to lock up in Versus mode. Itagaki and his team were only given two months initially to produce the first PlayStation 2 port. At the end of this, one of his managers asked to borrow a copy to play, but instead sent in to a production factory. Itagaki was upset by not being able to finish the game on his own terms and fell into a depression during which he briefly considered quitting the industry.

The European Dreamcast version was released on May 26, 2000. This version included the costumes from the Japanese PlayStation 2 version, but not the new stages. It also added new costumes for Zack and Tina, which pay homage to The Shadow Man and his love interest from the Shadow Man series. Acclaim developed the Shadow Man video game and published Dead or Alive 2 in Europe.

The Japanese Dreamcast version (known as the Limited Edition) was released on September 28, 2000. Cover art featured Kasumi and Ayane, along with a standard cover art version with Kasumi, Ayane and Leifang. The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode. The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L’s Castle stages from the first game. This version also added Sparring mode for Tag Battle, Watch Mode, the User Profile System, online play, more costumes to unlock, and a Gallery Mode with character renders.

On October 25, 2000, Tecmo released DOA2: Hardcore (DOA2: Dead or Alive 2 in Europe) for the PlayStation 2 in America and Europe, which was based on the Japanese second update of Dead or Alive 2 for Dreamcast. This version was featuring new playable characters, new stages, extra costumes and introduced the “Gallery” option. The Hardcore release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor: Characters, pictures and moves were altered to appear more realistic, lessening the anime-look. Some fighting animations were elaborated upon, while others were cut. New stages were added (8 more than the Dreamcast update). More character outfits were added. Survival Mode now only took place in the “Danger Zone” arena. Overall gameplay speed was increased, and the entire game (including cutscenes) now ran at a full 60 frames-per-second (in the Dreamcast version, the game ran at 60fps, while cutscenes ran at 30). A special “Items Collection” feature and menu section was added to appeal to video game collectors. New artworks were added, and a CG Gallery section featuring renders of the female characters was added. The player history files were enhanced, and now included statistics on how often the player used each character, and tag battle pairing. Several special moves were added, but left undocumented. English voice-overs were added in addition to the original Japanese voice-overs, making it the first game in the series to have English voice-overs. Kasumi can be unlocked as a trainable ‘monster’ in Monster Rancher 4 by going to the Shrine, and inserting the DOA2: Hardcore disk in the PS2.

Tecmo followed up on the release of Hardcore in the US and Europe with the release of DOA2: Hard*Core in Japan. This last version saw some minor updates, including new cutscenes, a few new costumes, a new turbo speed option, and a second opening sequence which features an English version of the Bomb Factory song “How Do You Feel”. This was the last Dead or Alive game to be released for a Sony system, as the series became exclusive to the Xbox until the release of Dead or Alive Paradise, Dead or Alive: Dimensions, and Dead or Alive 5 respectively.

Source : Wikipedia

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