Developer : Electronic Arts
Release date : May 11, 2007
Synopsis :
Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game’s expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world’s political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game’s story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.
The game brought about several changes in gameplay, some introduced in Command & Conquer: Red Alert 2, including garrisonable structures, neutral tech buildings, unit upgrades and veteran levels, and special powers unique for each playable faction. Other modes include a skirmish battle mode and multiplayer games. The game received favorable reviews, and proved a commercial success following its launch, with a stand-alone expansion pack released a year later on March 24, 2008, titled Command & Conquer 3: Kane’s Wrath.
The story driven single-player mode of Command & Conquer 3 consists of 38 missions,[4] spread over three campaigns (17 GDI missions, 17 Brotherhood of Nod missions, and 4 Scrin missions). Each campaign depicts the view of its respective faction on the globalized « Third Tiberium War », with the portrayed story being furthered by full motion video cutscenes which play in between each of the individual campaign missions. Players can select to start with either the Global Defense Initiative or the Brotherhood of Nod campaign. Both campaigns of the traditional two factions are required to be completed before the bonus campaign of the new third Scrin faction is unlocked and becomes playable.
Each campaign mission features main objectives, the completion of which will instantly end the mission successfully. Several optional bonus objectives are also available to be completed. Completing optional objectives usually gives the player a tactical advantage in order to complete the main objectives or provides reinforcements or supplies upon completion. All campaign missions can separately be given a difficulty rating on the « theater » screen before they are started; the available difficulty settings range from « Easy » to « Normal » to « Hard ». As the player progresses through one of the campaigns, new entries in the game’s « Intelligence Database » become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures. Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed. When a player completes a mission, they are awarded a medal on the campaign screen, which progresses to gold if completed on the hardest difficulty. Two extra ribbon decorations are also attained on the medal if the player completes the bonus objectives and finds the intelligence. All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game’s menu.
The skirmish mode in Tiberium Wars is essentially the game’s arena or sandbox mode, where the player chooses teams and factions to battle against until the enemy’s base is destroyed. Numerous AI settings embody a type – or a combination of types – of classic RTS strategies,[5] such as « turtler », « rusher » and « steamroller ». These behavioral settings can additionally be given a difficulty rating ranging from « Easy » to « Medium » to « Hard » to « Brutal », along with « handicap » settings that can be applied to either the AI, the player, or both. Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has won the skirmish on a certain difficulty level.
Source : Wikipedia

