BATTLEFIELD BAD COMPANY 2

Developer : Electronic Arts

Release date : March 5, 2010

Synopsis :

Battlefield: Bad Company 2 is a first-person shooter video game developed by the Swedish firm DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS and Kindle Fire systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010. The iOS port was released on the App Store on December 16, 2010. A Kindle Fire version was released in June 2012.

The game is primarily a squad-level first-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game’s Frostbite 1.5 engine allows for destructible environments. Multiplayer maps, which allow for five different game modes, contain a wide selection of vehicles, aircraft and emplacements.

The game was met with positive reception from critics, garnering a mean of 88 from aggregator Metacritic for the Xbox 360 and PS3 versions, and 87 for the PC version. It became a commercial success, selling more than twelve million units since its initial release. Seven VIP map packs, as well as a downloadable game mode, were added after launch; an expansion pack, Battlefield: Bad Company 2: Vietnam (centered on the Vietnam War), released on December 21, 2010.

Bad Company 2 features a story-driven single-player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular “Bad Company”. The exception to this is the first mission, which is set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of war films. While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. Although the player’s computer-controlled allies can never die, they cannot carry out objectives. Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.

Each weapon in the campaign is considered a collectible – the first time the player picks up that type of weapon, a “Collectable Unlocked” message appears. There are also sensor stations throughout the campaign which the player can find and destroy – this is also recorded in the campaign stats. “Supply Drop” crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will then be available for the rest of the campaign.

Source : Wikipedia

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