ALIENS VERSUS PREDATOR

Developer : Rebellion Developments

Release date : February 19, 2010

Synopsis :

Aliens vs. Predator is a 2010 first-person shooter video game developed by Rebellion Developments, the team behind the 1994 Atari Jaguar game and the 1999 Microsoft Windows game and published by Sega for Microsoft Windows, PlayStation 3 and Xbox 360. The game is not a sequel to the previous game Aliens versus Predator 2, but a reboot based on the Alien vs. Predator franchise, a combination of the characters and creatures of the Alien franchise and the Predator franchise.

There are three campaigns in the game, one for each race/faction (the Colonial Marines, the Aliens, and the Predators), that, while separate in terms of individual plot and gameplay, form one overarching storyline. Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various game types in various ways.

Alien
Aliens fight in close-quarters combat with their claws and tails, getting as close as possible to their prey as quickly as possible. Aliens have the ability to climb walls and jump from distances without much effort and can blend in with shadows, using darkness to their advantage. Within limited ranges, aliens can seek out prey through walls. These senses also allow Aliens to clearly observe cloaked Predators. In the single-player campaign, players have the opportunity to harvest “hosts”. By pinning the host, nearby facehuggers are able to locate and latch on to them, thereby propagating the Hive. Throughout the game, the player also has the opportunity to perform “stealth kills”.

Marine
The Colonial Marine campaign is far closer to that of a standard first-person shooter. Marines carry a wide arsenal including pulse rifles, flamethrowers, and auto-tracking smartguns. To help navigate the surroundings, marines are equipped with shoulder-mounted lamps, surveying flares to briefly illuminate darkened areas, and motion trackers, capable of providing info on hostile positioning as they move.

Predator
As in the films, the Predator prefers to stalk its prey from the safety of treetops and the gameplay reflects this, the player leaping from branch to branch automatically with the help of a “focus jumping” game mechanic. The Predator has different vision modes, the most recognizable from the films being a thermal imaging scanner, but the player also has different vision modes for spotting Aliens (only accessible from a special mask the player picks up in-game) and viewing the world normally. For example, the Heat Vision mode allows the player to see Marines very clearly, while it renders Aliens nearly invisible; the Alien vision works in reverse, making aliens appear clearly and Marines nearly invisible. Regular vision allows one to see the environment and other Predators better than the former two visions, making battles between two or all three species a tactical juggle to prioritize enemies based on their threat to the player.

The Predator’s gameplay is more based on stealth and tactics than the average first-person shooter. The player has to be aware of Aliens, which have the ability to see through a Predator’s cloaking device, that may climb up a tree and attack from below as well as taking care not to reveal themselves to marines too early as the marines’ weaponry and numbers are more than a match for the Predator. For long-range weaponry, the Predator can use a shoulder-mounted plasma cannon in addition to a glaive-like disc and a combi stick (or throwing spear). For close-range combat, the Predator has four retractable wristblades on its arms.

The wrist blades allow for the Predator to perform a “trophy kill”, a nod to the movies in which the Predators take trophies, usually skulls, from their defeated enemies to show their prowess in the hunt. OXM labeled the trophy kill mechanic as “spectacularly violent” and it has been partially censored to avoid an Adults Only rating in the United States as it was “several measures more graphic” than any other recent games. There are several animations, one of which is a “terrified” marine dragged into the center of the screen by his or her throat, which the Predator then snaps effortlessly with the accompanying sound of “someone biting into raw celery”. The neck broken, the Predator cuts the marine’s head, a “sizeable portion” of the spinal cord following. Even after this, the marine is still alive for a short period of time, “gasping his last, with nothing but bloodied, glistening vertebral column beneath his chin.”

Jason Kingsley, the CEO of Rebellion, defended the brutality of the trophy-kill system, stating “This is obviously a game based on adult-rated movies, and we want to make sure it’s very clearly an adult-rated game. It’s an issue for me; some computer games are for kids– we’re not making a computer game here for anyone other than adults. That’s very clear and within that context, I think the violence is part of the character and the world– so we’re talking about a fantasy world here and fantasy creatures and we’re talking about trying to build up a mythos. I remember the first time I saw it, one of the particular Predator kills, everyone went ‘Oooh’. But it’s what the Predator does in the movies.”

The Predator campaign explains how their species considers the war tactics of the human Marines juvenile. A quote from the intro states: “We are old, my brother. Our race is few and scattered. Our ancestry lost to myth. The humans are still children, creatures of desire and hubris, with no comprehension of the long hunt. Still, they make good sport. They have discovered a trophy long locked away. They must not be allowed to find the crucible that spawned our most respected prey. If they succeed, all life will succumb to the crawling dark…”.

Source : Wikipedia

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