PROJECT GOTHAM RACING 3

Developer : Microsoft Game Studios

Release date : December 2, 2005

Synopsis :

Project Gotham Racing 3 is a racing video game developed by Bizarre Creations and published by Microsoft Game Studios. It was released exclusively for the Xbox 360 as a launch title in November 2005. The game was rated by Official Xbox Magazine as Xbox 360 “Game of the Year” (2005), as well as “Best 1st Person (Not Shooter) of the Year”, because of its realistic inside-car view. A sequel, Project Gotham Racing 4, was released in October 2007.

Project Gotham Racing 3 offers players four cities—Las Vegas, London, New York City, and Tokyo—as well as the Nürburgring to race through. Project Gotham Racing 3 features 80 licensed cars from over 30 manufacturers such as Ferrari, Dodge, and Lamborghini.

The polygons used to make up a car model increases in Project Gotham Racing 3, to between 80,000 and 100,000.[2] The increased polygon count allows for smoother, less jagged-shaped cars than in earlier games. Of the 80 cars in the game, 71 are unlocked and available for play at the start of a new game, while the remaining 9 (prototypes, one-offs, and concept) cars are left for the player to unlock.

In a change from the previous two games, Project Gotham Racing 3 emphasizes supercars and special models instead of generic production cars (cars with a top speed of over 170 mph). One of the starter cars is the Acura NSX. Similar to its predecessors, each car in Project Gotham Racing 3 is allocated to a specific class. There are five classes, A through E, the high performance cars being Class A, and the low performance cars in Class E.

Kudos once again play an important part in Project Gotham. Kudos points are given for stylish driving, for example drifting around a corner, drafting, or getting two or four wheels off the ground. When combos are linked up, the player is given a bonus for keeping them linked together, and this builds up to huge amounts if the combo is held for a substantial length of time. This bonus is, however, lost if the player crashes into any barriers, though the base Kudos (all but the combo bonus) are kept.

Source : Wikipedia

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