FORZA HORIZON

Developer : Playground Games / Turn 10 Studios

Release date : octobre 26, 2012

Synopsis :

Forza Horizon is an open-world racing video game for Microsoft’s Xbox 360 video game console developed by Playground Games in association with Turn 10 Studios. The game is the fifth release under the Forza series, although it was (at the time of its release) a spin-off of the original Forza Motorsport title scheme. The Forza Horizon title has spawned three sequels, such as Forza Horizon 2 in 2014, Forza Horizon 3 in 2016, and Forza Horizon 4 in 2018.

The game revolves around the fictitious Horizon Festival, a street racing event set in the state of Colorado. The game incorporates many different game-play aspects from previous Forza Motorsport titles, like the large variety of cars, realistic physics and high definition graphics. The aim is to progress through the game by means of obtaining wristbands via winning races, while also increasing their popularity level by driving fast, destroying property, and performing other stunts and antics. It features the physics of Forza Motorsport 4, which have been optimised to work on the 65 variants of terrain said to be present in the game. Players can drive off-road in select areas, while others, such as large cliffs, are limited by guardrails or other means

In an interview with Turn 10’s creative director Dan Greenawalt, he stated the game was developed in close relation to real music festivals—namely Coachella—and that he envisioned a more relaxed game-play experience than other games in the Forza series, while keeping a more realistic handling style, saying “Everyone’s hanging out in the same way they would at a summer music festival. It’s summer, right? So you’re there with your friends, in groups, things like that. So it’s all the way through it.”. Being the main theme of the game, a large focus of the game is on the festival itself and activities surrounding it, rather than just racing.

Multiple race types are included, from drift to rally and point-to-point races. The roads feature both AI traffic and other festival drivers. Players may challenge the other racers they encounter in a one-on-one race to a given location. The races start at the current location, and finish at a randomly generated way-point. The AI have the ability to use shortcuts to their advantage. Races will take place at different times throughout the day/night cycle included in the game, including night races. A skill system is implemented in the game; players earn popularity during races by driving aggressively. Acts such as drifting, jumping over obstacles and getting a car on two wheels all contribute to the player’s popularity level. These can be chained together in a combo, which in turn affects the money players are paid at the end of a given race. Cred also affects a player’s popularity level in the game. As a player’s popularity level increases new special events are unlocked, such as races against helicopters and planes.

Speed traps are present in the game, and players can challenge each other for the top speed in a given area. Cameras record player times, which can then be shared among rivals. Those rivals can then attempt to beat the shared time. A photography mode is also included. In addition to races, the map is scattered with barn find cars, rare classical vehicles that can be restored and added to the players garage.

Other aspects of game-play include an auto-show, in which the player can buy or sell cars; a garage, in which the player can manually or automatically upgrade their cars, and a paint shop, in which players can create custom paints, liveries, and paint presets for their vehicles. When free-roaming, the player may encounter discount signs which, when smashed, give a price reduction on all upgrades from that point forwards. All paint presets are free to create and may be bought or sold on the marketplace for in-game money.

Source : Wikipedia

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